![]() ![]() You WILL die after the Whirlwind state ends. Whirlwind will not stop even if you take damage enough to kill you. ![]() Stun attacks will have no effect, and knockback will not knock you back, even if your weapon breaks, it will be broken after Whirlwind ends. Again, Whirlwind will not stop even in occasions that normally stop you. So try clicking on the ground but not on the monsters. This is an issue, especially in hell difficulty, because it can lead you to unexplored areas with monsters. It is possible to become stuck in Whirlwind over many screens. If you clicked on a monster that flees, Whirlwind will not stop until you reached the monster, or the path becomes blocked by obstacles. Whirlwind will not stop until you reached your destination (ground or a monster). The best way to make sure you have maximum Whirlwind speed when dual-wielding is to use weapons that both reach the final breakpoint, like for instance a Lightsabre phase blade and a colossus blade with 40% IAS. If there's no target in range, the game will alternate between weapon speeds to calculate the next hit-check frame. While a target is in range, one of the weapons' speed is constantly used to calculate the next hit-check frame. ![]() The effect of weapon speed in dual-wielding Whirlwind is as follows. Since both weapons are given the chance to score a hit, the damage done over time is roughly the sum of the damage of both weapons, which is comparable to the damage done whirling with a two-handed weapon. In other words, the game does a hit-check for each weapon. When dual-wielding, both weapons try to score a hit against the target. This is because you keep spinning close to the target, not zig-zagging in long lines back-and-forth. This tactic is used by many Barbarians online and is nicknamed "The Dance of Death". By using this technique you minimize the time under which your weapon slows down whirlwinds. Then, since the Whirlwind button is still being pressed, a new Whirlwind starts and we get back the free hits of frames 4 and 8. The free hits are taken and almost immediately after it, the Whirlwind stops. Hold down the Whirlwind button and hover the cursor just right after the place where the Whirlwind starts. Bash (1), Leap (6), Stun (12), Concentrate (18), Leap Attack (18)īarbarians wielding weapons with slow Whirlwind speeds should try and keep their whirls very short, so as to take full advantage of the 4th and 8th frame "free" hits. ![]()
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